Writing a text based rpg
How to make a text based game for android
This is a very early concept. In a web browser, downloaded to a PC, or turned into an app. All you need is a story to tell. I had problems imagining a sunny day scene when the text that described that scene was drowning in the sea of black. I wanted a world that I could create. Risks and challenges Since this is entirely a digital roll out, there will be no shipping costs, or factory hiccups like many kickstarter projects. Never did learn it - too complicated. With your help, we are creating an awesome generic batch code - easy to manipulate! This is especially great for young coders who want to start coding right away!
Fights, for example, would go like this: type a kill command and watch some text fly on the screen that described your and your opponents damage on each other - until the fight is over. The combat system would require constant interaction from the player and some actual engagement and skill to win the fight.
The English is bad in this one, I know, okay? Surprisingly powerful Quest is a powerful game platform.
Text adventure tutorial
Things like a slight screen shake when a particularly huge troll approaches you that would be useful for reddit, I should suggest that somewhere. Quest is a quick way to experiment with interactive stories. You can use the Quest source code inside closed source commercial applications. Feeling lazy, or just want a jumpstart to your own project? Think about those drawings in books. Everything about your game is displayed in plain English, but the source code to your game is also viewable and editable for the more technically minded. Actual interaction. I had problems imagining a sunny day scene when the text that described that scene was drowning in the sea of black. A bigger problem when it comes to the living world concept is making NPCs feel alive.
Ever wanted to You don't need to ask for permission - you already have it. My goal is to blend magic and world-creating with computers without having to read a 1, page manual.
You can create and share libraries of advanced functionality. The old text-based games were constrained by technology so their interaction possibilities were very limited.
This is especially great for young coders who want to start coding right away! There is a fully featured scripting language behind the scenes, which you can dip in and out of as required.
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